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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Virtual Meadows - Latest Comments</title><link>http://gnub.disqus.com/</link><description>The pseudo-random thoughts of Emil Erik Hansen.</description><atom:link href="https://gnub.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Thu, 23 Aug 2012 17:06:31 -0000</lastBuildDate><item><title>Re: Demons, Angels and the In-between, Part 1</title><link>http://gnub.com/2012/08/demons-angels-and-the-in-between-part-1.html#comment-627036458</link><description>&lt;p&gt;And part two is hereby up! &lt;a href="http://gnub.com/2012/08/demons-angels-and-the-in-between-part-2.html" rel="nofollow noopener" target="_blank" title="http://gnub.com/2012/08/demons-angels-and-the-in-between-part-2.html"&gt;http://gnub.com/2012/08/dem...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gnub</dc:creator><pubDate>Thu, 23 Aug 2012 17:06:31 -0000</pubDate></item><item><title>Re: in the box</title><link>http://gnub.com/2008/05/in-box.html#comment-602132778</link><description>&lt;p&gt;If one breaks a bottle when shooting, the shooter is the only one that goes in the box after cleaning up the bottle. Otherwise the rule is, that you or the extension of yourself (your club) touches anything on the field (bottles, balls, gates) you are in the box (except of course from your own ball on your own turn). The game is FUN FUN FUN... :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Caroline</dc:creator><pubDate>Sun, 29 Jul 2012 19:40:26 -0000</pubDate></item><item><title>Re: Gamification: Challenge Accepted!</title><link>http://gnub.com/2012/04/gamification-challenge-accepted.html#comment-546830815</link><description>&lt;p&gt;I actually left out a rather major part, by not making it obvious that lecturers (or course administrators, etc.) could always make posts outside of lecture-times to give informations with, say, examination times. Simple reason being to open up for course evaluation at any given time - just as evaluation lectures should happen when things are happening, so should evaluating the course.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gnub</dc:creator><pubDate>Mon, 04 Jun 2012 06:57:46 -0000</pubDate></item><item><title>Re: magmaw: armageddon</title><link>http://gnub.com/2011/04/magmaw-armageddon.html#comment-198226632</link><description>&lt;p&gt;bedste worms game ever!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Konrad</dc:creator><pubDate>Fri, 06 May 2011 04:22:49 -0000</pubDate></item><item><title>Re: it&amp;#8217;s turbo time!</title><link>http://gnub.com/2011/04/its-turbo-time.html#comment-179801106</link><description>&lt;p&gt;&amp;lt;3&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Konrad</dc:creator><pubDate>Thu, 07 Apr 2011 08:34:13 -0000</pubDate></item><item><title>Re: it&amp;#8217;s turbo time!</title><link>http://gnub.com/2011/04/its-turbo-time.html#comment-179116910</link><description>&lt;p&gt;He destroyed San Francisco! Gaghahghahgah!!!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tim Meyers</dc:creator><pubDate>Wed, 06 Apr 2011 11:15:37 -0000</pubDate></item><item><title>Re: gwardar</title><link>http://gnub.com/2010/06/gwardar.html#comment-178999238</link><description>&lt;p&gt;Minor show-casing, which I uploaded recently, can be seen here: &lt;a href="http://www.youtube.com/watch?v=BZDS_8UvTLI" rel="nofollow noopener" target="_blank" title="http://www.youtube.com/watch?v=BZDS_8UvTLI"&gt;http://www.youtube.com/watc...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gnub</dc:creator><pubDate>Wed, 06 Apr 2011 07:08:26 -0000</pubDate></item><item><title>Re: pathfinding</title><link>http://gnub.com/2011/01/pathfinding.html#comment-178998898</link><description>&lt;p&gt;I plan on doing this blog-series at some point, but I will probably combine it with the (re-)production of Gwardar, or another game-project. The reason is, that it's simply easier to describe, when you have an actual project between your hands.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gnub</dc:creator><pubDate>Wed, 06 Apr 2011 07:06:50 -0000</pubDate></item><item><title>Re: purpose</title><link>http://gnub.com/2010/11/purpose.html#comment-111188442</link><description>&lt;p&gt;I love you Gnub!!!!! (DarkOpeth from Wowhead) &amp;lt;3.&lt;/p&gt;&lt;p&gt;Also, please update "faces of wowhead" I recently added my pic, it can be found on page 276 of the "Post your IRL pics thread." &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">DarkOpeth</dc:creator><pubDate>Mon, 13 Dec 2010 14:27:46 -0000</pubDate></item><item><title>Re: earth shock song</title><link>http://gnub.com/2010/08/earth-shock-song.html#comment-70759546</link><description>&lt;p&gt;Seems the range issue has been solved in an internal build, and the mana increase from Rolling Thunder has been increased to 2%. Not too shabby!&lt;/p&gt;&lt;p&gt;&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=26560867215&amp;amp;pageNo=2&amp;amp;sid=1#24" rel="nofollow noopener" target="_blank" title="http://forums.worldofwarcraft.com/thread.html?topicId=26560867215&amp;amp;pageNo=2&amp;amp;sid=1#24"&gt;http://forums.worldofwarcra...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gnub</dc:creator><pubDate>Mon, 23 Aug 2010 08:48:21 -0000</pubDate></item><item><title>Re: thunderslack</title><link>http://gnub.com/2010/07/thunderslack.html#comment-66208480</link><description>&lt;p&gt;Indeed. 1 point (or, %, which I guess it will be) for every 93 rating at level 82 is enough to derive the conversion ratio, which - according to my calculations - is either 24 or 25 (24.499405410546203), depending on it rounding up (ratio 25 gives 0.98) or down (ratio 24 gives 1.02). Again, that is considering the same combat rating formula is used - which I can't really see why it shouldn't.&lt;/p&gt;&lt;p&gt;As a comparison, the conversion ratio is 8, 10 and 14 for (spell)hit, haste and crit, respectfully. Not using a percentage system would be stupid (bordering retarded), if it takes that many rating points to reach "1 point".&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gnub</dc:creator><pubDate>Thu, 05 Aug 2010 10:37:57 -0000</pubDate></item><item><title>Re: thunderslack</title><link>http://gnub.com/2010/07/thunderslack.html#comment-66187687</link><description>&lt;p&gt;[quote]Actually, it is quite simple – if my assumption is correct: Like any other Rating, Mastery translates directly into a percentage, from the basic rating formula.[/quote]&lt;/p&gt;&lt;p&gt;This seems like a reasonable asumption, however it can be put to test with the following information: "For example, a level 82 player will get 1 Mastery point for each 93 Mastery Rating he has."(1) - This however requires that MMO-Champion has it correct.&lt;/p&gt;&lt;p&gt;Source(1): &lt;a href="http://www.mmo-champion.com/content/1898-Cataclysm-Masteries-Tol-vir-Blue-Posts" rel="nofollow noopener" target="_blank" title="http://www.mmo-champion.com/content/1898-Cataclysm-Masteries-Tol-vir-Blue-Posts"&gt;http://www.mmo-champion.com...&lt;/a&gt;&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Zody</dc:creator><pubDate>Thu, 05 Aug 2010 09:10:39 -0000</pubDate></item><item><title>Re: mmos and time-lines</title><link>http://gnub.com/2010/03/mmos-and-time-lines.html#comment-50346343</link><description>&lt;p&gt;I see you posted it there. Good, was what I was going to suggest as well, since it is basically the same subject as the other post. I'll toss a reply on Wowhead :)&lt;/p&gt;&lt;p&gt;(For those that havn't read it, it's here: &lt;a href="http://gnueless.com/2009/10/the-shattering-of-azeroth.html)" rel="nofollow noopener" target="_blank" title="http://gnueless.com/2009/10/the-shattering-of-azeroth.html)"&gt;http://gnueless.com/2009/10...&lt;/a&gt;.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gnub</dc:creator><pubDate>Fri, 14 May 2010 10:41:27 -0000</pubDate></item><item><title>Re: mmos and time-lines</title><link>http://gnub.com/2010/03/mmos-and-time-lines.html#comment-50335302</link><description>&lt;p&gt;Should I post it in wowhead too? But I can't sign in now...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Michael Zhang</dc:creator><pubDate>Fri, 14 May 2010 08:52:41 -0000</pubDate></item><item><title>Re: mmos and time-lines</title><link>http://gnub.com/2010/03/mmos-and-time-lines.html#comment-50335036</link><description>&lt;p&gt;Well, firstly I'm agree with you. Levels indicate time line, aren't they? When you go to low level areas, it feels like in the past. Your lv. 55 death knight character still see Arthas in Ebon Hold, though the current lore says he is dead. That's how things work in players' characters perspective. It's why the broken ship Exodar isn't fixed, statues of Kael'thas(maybe?) in Silvermoon are'nt knocked. It's necessary for low level players to experience it. I was just too lazy to explain it. I'm not a native english speaker :P&lt;/p&gt;&lt;p&gt;I'll simplify what you're trying to explain (correct me if I'm wrong):&lt;br&gt;Assume todays WoW is Cataclysm. You have a character that you created since vanilla (or TBC, WotLK), you leveled it until 80. Then Cataclysm came, you level it until 85.&lt;br&gt;I created a character during Cataclysm. Of course I had a different levelling experience from lv 1 - 58 (some continents and quest are altered). Then I leveled it until lv 85 too.&lt;/p&gt;&lt;p&gt;Then now we meet. Assume we are roleplaying. Through many conversation, we chat about our past. According to you, Cataclysm started during the invasion to Northrend. But according to me, it started before the Opening of the Dark Portal. (It's a serious time paradox).&lt;/p&gt;&lt;p&gt;This make me think about the anomaly that had ever happened. Remember the novel War of the Ancients? It's Kelthar (or Kalthar? I forgot) an orc shaman who received warning from the spirits. As a bird, he saw the days, nights, months, and years are sucked and thrown.. This also makes sense that the manga Shaman will connect much with Cataclysm event.&lt;/p&gt;&lt;p&gt;And again, this is just my deduction, can be right or wrong :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Michael Zhang</dc:creator><pubDate>Fri, 14 May 2010 08:48:45 -0000</pubDate></item><item><title>Re: the shattering of azeroth</title><link>http://gnub.com/2009/10/the-shattering-of-azeroth.html#comment-50086050</link><description>&lt;p&gt;Answered in more detail at the forum-post on Wowhead, as that's where the discussion is:&lt;br&gt;&lt;br&gt;&lt;a href="http://www.wowhead.com/forums&amp;amp;topic=127995.3&amp;amp;p=2053101#p2053101" rel="nofollow noopener" target="_blank" title="http://www.wowhead.com/forums&amp;amp;topic=127995.3&amp;amp;p=2053101#p2053101"&gt;http://www.wowhead.com/forums&amp;amp;topic=127995.3&amp;amp;p=...&lt;/a&gt;&lt;br&gt;&lt;br&gt;Thanks for the post :)&lt;/p&gt;&lt;p&gt;Also, you might find this post interesting, which tries to explain the whole thing a bit more in detail:&lt;br&gt;&lt;a href="http://gnueless.com/2010/03/mmos-and-time-lines.html" rel="nofollow noopener" target="_blank" title="http://gnueless.com/2010/03/mmos-and-time-lines.html"&gt;http://gnueless.com/2010/03...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gnub</dc:creator><pubDate>Thu, 13 May 2010 06:51:34 -0000</pubDate></item><item><title>Re: the shattering of azeroth</title><link>http://gnub.com/2009/10/the-shattering-of-azeroth.html#comment-50067263</link><description>&lt;p&gt;First, I think Cataclysm will happen after/during WotLK. But since a lv 1 player can see what cataclysm has done to Azeroth, it changed my mind. I started to get confused... Cataclysm -&amp;gt; TBC -&amp;gt; WotLK -&amp;gt;Cataclysm (????)&lt;/p&gt;&lt;p&gt;Then I speculated something like this...&lt;/p&gt;&lt;p&gt;"As the terrible war against the Lich King continues, the proud defenders of Azeroth fight to secure a lasting peace. But there can be no peace, when the world itself is devoured by rage."&lt;br&gt;This indicates that it happened during WotLK, but as I've said, a lv 1 player can see Cataclysm, so it also happened before TBC.&lt;/p&gt;&lt;p&gt;How could this be possible?&lt;/p&gt;&lt;p&gt;Well, my opinion is the timeline which is guarded by Nozdormu has been penetrated/attack by Deathwing during WotLK. The past change, as well as the present time. I's something that we had always try to prevent by doing the dungeons in Caverns of Time.&lt;/p&gt;&lt;p&gt;The present time is altered, as well as the memories of peoples (and of course, players). But it's not all of them.. Some memory resisted it (of those who had played before cataclysm), but many was affected (of those who start playing when cataclysm has come).&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Michael Zhang</dc:creator><pubDate>Thu, 13 May 2010 04:46:51 -0000</pubDate></item><item><title>Re: copenhagen minute</title><link>http://gnub.com/2008/12/copenhagen-minute.html#comment-49217711</link><description>&lt;p&gt;I'm very much from Denmark :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gnub</dc:creator><pubDate>Sun, 09 May 2010 17:00:19 -0000</pubDate></item><item><title>Re: copenhagen minute</title><link>http://gnub.com/2008/12/copenhagen-minute.html#comment-49212829</link><description>&lt;p&gt;Dude are you from Denmark or were you just on a holiday?&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">nerothos</dc:creator><pubDate>Sun, 09 May 2010 16:07:30 -0000</pubDate></item><item><title>Re: gnueless</title><link>http://gnub.com/2010/05/gnueless.html#comment-48595137</link><description>&lt;p&gt;aww.. i feel for you mate... but at least they still have the most important animal: the Wolf!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Konrad</dc:creator><pubDate>Wed, 05 May 2010 20:46:48 -0000</pubDate></item><item><title>Re: gnueless</title><link>http://gnub.com/2010/05/gnueless.html#comment-48181751</link><description>&lt;p&gt;Indeed, it was perhaps a bit too obvious, but it matched the story to well :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gnub</dc:creator><pubDate>Mon, 03 May 2010 12:32:03 -0000</pubDate></item><item><title>Re: gnueless</title><link>http://gnub.com/2010/05/gnueless.html#comment-48180122</link><description>&lt;p&gt;Awwww. That's devastating. Now I'm angry that I won't be able to see the wildebeests!&lt;/p&gt;&lt;p&gt;But I did enjoy your "Fresh Prince of Bel-Air" reference. I didn't even have to watch the video to catch that one. ;)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Timmm</dc:creator><pubDate>Mon, 03 May 2010 12:20:55 -0000</pubDate></item><item><title>Re: a bitea of luck</title><link>http://gnub.com/2010/04/a-bitea-of-luck.html#comment-47382612</link><description>&lt;p&gt;Hahaha - indeed, beer isn't good either (for a computer, that is) :D&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gnub</dc:creator><pubDate>Thu, 29 Apr 2010 07:25:10 -0000</pubDate></item><item><title>Re: a bitea of luck</title><link>http://gnub.com/2010/04/a-bitea-of-luck.html#comment-46220443</link><description>&lt;p&gt;you LUCKY ass :P&lt;br&gt;i guess tea is basicly water with taste, and therefore dosn't do alot of damage to a computer.&lt;br&gt;after my little accident (containing a chair and a beer), i figured out that what really is damageting for a computer is stuff like salt or acid (like the sparkling part of a coke)! my computer was never the same again...&lt;/p&gt;&lt;p&gt;but then again.. it was never really any good in the first place, so i'll live! :P&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Konrad</dc:creator><pubDate>Fri, 23 Apr 2010 08:26:39 -0000</pubDate></item><item><title>Re: a bitea of luck</title><link>http://gnub.com/2010/04/a-bitea-of-luck.html#comment-44892816</link><description>&lt;p&gt;Hehe, so much for a heroic moment :P&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gnub</dc:creator><pubDate>Thu, 15 Apr 2010 04:18:06 -0000</pubDate></item></channel></rss>